“It’s not about numbers, but in sensations”: Pete Hines o 30 fps in Starfield

When the players learned that Starfield on Xbox will work at a frequency of 30 FPS, they were not very happy: today from the AAA-IGR of large studios are waiting for maximum impressions, and such numbers do not fit into this picture.

Although maybe it’s just a number? The head of the Bethesda Publishing House, Pete Hines (Pete Hines) seems to be just like that. In a recent interview with Gamestar, he said that the sensations from the game are more important than some numbers on the screen there. At the same time, he added that it is better to reduce the frequency of personnel than to abandon some functions, trying to increase it.

When you play, you will not see this number [FPS indicator]. It should be liquid and round. And all. It is at the level that is necessary to create a game on the scale that we want.

Hines is sure that during the game of Starfield fans will not think about FPS – the sensations from the game will be so smooth and pleasant.

Starfield will be released on September 6 on Windows and Xbox Series X | S. The other day we learned that the game will appear in the game "A new game+" With " An interesting turn", which is designed to call the players the desire to start all over again.

Because the Sosnole-gaming will never change, so that it will not rub it- it will remain the lot of homeless people

I will laugh. Where the promised 4K and 60 FPS at the start of this generation)

Meanwhile, on Steam:

Liquid and soft. And stinks.

Well, yes, yes, the closer the release, the more questions and strange statements like this .

Then players should say this: "Dear Bethesda, you see, it’s not about buying your game, but a feeling of piracy"

so it feels 60 better 30.

In their opinion, 30 FPS is best added) this adds cinema) it’s so cool) in general, I think it’s better to make LOK on 10 frames, what’s the difference, you can still play

They have no such opinion. It’s just that they (or their consoles) can not be in the FPS for more than 30, therefore, they try to pretend that it is conceived

Yes, I know why they justify this finished FPS)

This is understandable, so let them play in their 30 frames for X Box Iks

Cho make excuses that? craped so crap with optimization, we must admit it

Many owners of monitors with a frequency of more than 60Hz will not agree with him. And the second half with smaller monitors too. I am interested in one thing that this had to be done so that you don’t even have 60fps in the game?

This refers to console versions. On a PC no one forbids playing with 2005 graphics with 100+ fps.

Will not work. Betesda games are slaughtered on 60 FPS, you can certainly turn off the LOC, but what’s the point, there many animations will still be not even at 60, but in 30 FPS to play.

There will be no 60FPS on Seris X either

Well graphene there level 13-14

Oh, yes he went somewhere away!

The main thing in the games of the gazebo how they will be played after 4-5-6 years with a bunch of mods on a PC, and what is caught in them on consoles for me generally a mystery. Make them a game under "Stable 60 frames" on the iron of current consoles (by the way, an analogue of the PS5 GPU from NV by venues RTX2070, and not 2080 as they wrote above) would only mean that they sacrificed something with something. And the gazens of the game will never be fully revealed on the consots, because the extender script will not be in Besesha.NET, and without it there will not be more than half of the content mods (they who want to suffer garbage as Kingat does – with a bunch of crutches, so that it would be compatible with Xbox – extremely few among moderators).

Another clown talks about optimization and software console on a mosquito gland, but the only optimization for them is a decrease in resolution and cutting everything that is possible from textures to lighting, there are no miracles, in terms of graphic calculations!

The main mods for graphic. The extender did not put this script with a creak and, in my opinion, I finally did not put it in Skyrim because I was breaking up with a 64 -bit addressing of memory. Such a modding.

Game of the year on the way. The elite will enjoy the PC Gaming, and the pines will see the picture of 30 FPS and without mods

When we calculate the bugs of the game, we should not see chicks. Bugs should be liquid, and round.

Eh, I wish the girls said so, not in numbers.

I’m probably some kind of pervert, but I like to play games on 30fps. When I turn on 60, everything becomes some kind of "plastic" whether. 30 FPS wildly adds atmosphere and movie. But guys, this is purely my perception, which of course can and will differ from your presentation of the perfect picture.

It’s good that you clarify such things) otherwise it doesn’t get along with my minimum necessary 100+)

When I play the shooters in 30FPS, there is a feeling of jelly, as if the game does not have time behind my reactions

You are not the only one. There is a certain such effect. The plus also the graphon seems juicier. Because the frame time is longer and the eye manages to cling to all the details.

I always limit the Riva FPS for 35 (3-5 additional frames are needed for the error of vertical synchronization) even if there is a power reserve on the vidyukh.

Cinema, by the way, is not at 24 frames still shooting. For in 60 FPS it looks like a cheap documentary. And technical restrictions to shoot at least 3,000 FPS there have been gone there for a long time.

If you have vidyuha from Nvidia, then the restriction can be set in the settings "Nvidia panels", graphics parameters, select the right game and put it for it "Vertical synchrome -impulse – adaptive, half of the frame" and ideal, smooth 30 frames are guaranteed. I also noticed that the nonsense, which is exhibited in the same panel, works better than the one that the game offers.

Yes, Nvide. I tried through the driver and the FPS to limit adaptive synchronization by half the diff and adaptive synchronization.

FPS Limiter in the driver limits well, but with reservations. The frame time is sometimes uneven. I am very sensitive to this. And I even notice small jerks. The eye is primarily unpleasant not the low frame rate, but its differences. Riva always holds a flat frame time schedule. In addition, in some games, such as fighting, animation and the speed of the game itself are tied to 60 FPS. As well as some open -in -law cash desks. And in Riva you can turn on and disable the restriction of the FPS on a hot key. And it also impresses me that Riva Tuner and MSI Avterburnal is developing a hand and my thug of my compatriot, English.

Adaptive synchronization on the floor of the frame, also not perfect. And occasionally I notice micro -jerks.

But Nichin is constantly included in the driver and it is good. The only thing I know. It sometimes throws every 2nd frame and every 3rd (if triple buffering is turned on) when the frame does not fall a little into the display update frequency. And it is noticeable with a sharp turn of the camera by the usual. To compensate this experimentally, he came to a limitation of 33 frames. But this works well for all games, except for some shooters from the 1st person and strategies with an isometric camera. For them I use 35-36 FPS. Xs why this is how it turns out, it may be the case in the conveyor of the Render of the Dvizkov. Again, just experimentally came to this.

But all this I checked a lot of years ago. And since then the selected method has never let me down anywhere. Perhaps adaptive synchronization with a half frame dopilili. We must check. But the built -in limiters in games, this is a fierce nightmare. I do not advise anyone to use them, t.they work very crookedly. But the gamepad, on the contrary, advise in all games, especially if you use the restriction of the FPS and tactilely more interesting Klavo mice IMHO and it is more convenient to play from the sofa, connecting the PC to the TV set.

The fact here is that 30 FPS on consoles and PCs are achieved in different ways. There is no nonsense on the consoles, apart from VRR in the current generation. And there each frame is displayed twice to get into Hertzovka 60. This is possible because the configuration is united, and the heads can fit the FPS under the frequency in each scene if required. The PC has a bunch of settings of graphics and iron, so you can not predict exactly what the FPS will be in each individual scene on each equipment. And for this there is a universal solution – NISINK. So people who notice that on the consoles of 30 FPS (provided that they are stable) more smoothly than on a PC are not mistaken in their sensations.

P.S. : Sororyan for a sheet. Something I signed here, but maybe it will be useful to someone.

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