Baldur’s Gate 3 has 17 different types of narrative depending on the character of the character
According to actress Amelia Tyler, who voiced the narrator at Baldur’s Gate 3, there is 17 different role -playing games "Styles of the narrative". According to her, she, together with the team, created all these various tonality and variations of replicas pronounced in the process of narration, to reflect all the playable characters, better suitable for the internal monologue that tells their specific history.
She talked about how she approaches the voicing of the game so saturated with dialogs, showing that the volume of work was even more than we thought, since the replicas had to repeat in different tonalities or altogether so that they correspond to the player’s nature.
Many people who are playing for the first time do not understand that there are various narrative styles depending on who you are playing for. As a result, we got 17 completely different narrative styles, depending on what is happening and what character you play for.
If you play a shadouhart, then the voice will be much higher. It is much lighter, a little more emotionally tense. If you play for a dark temptation, then this is already complete "I want to tear you apart and destroy your life".
Tyler also said that for each story she had her own pose, which helped her get used to the image, since she was the only one who did not need to stand in the Mokap-Kostyum. The rest of the actors envied this, and only a few of them had experience working with Mokap to Baldur’s Gate 3.
Given this, in Baldur’s Gate 3, a really incredible number of recorded dialogs. And even better, most of it remained unused. As is known to those who have long been following the game, Tyler should not always have a narrative at Baldur’s Gate 3. Initially, the narrative was conducted on behalf of the one you play, and the user character and all the original characters read their internal monologue in the past time. This feature was very unpopular among the players, despite the fact that the gameplay impressed.