The fan is developing a prequel GTA: Vice City about young Tommy Versetti

Unlike many protagonists of the GTA Games series Tommy Versetti, by the beginning of the game, had a fairly impressive track record in an organized criminal group. Thomas was a capable member of the triallie family and successfully advanced the career ladder, until 15 people were arrested for the murder in the Kharwood area of ​​the city of Liberty City, for which he was called the Harwood butcher. Grand Theft Auto: Vice City told the story of an experienced Tommy after imprisonment.

Chilean fan named Flavio, also known as Sick.Vicious66, announced the development of a modification called GTA: Liberty Wiseguys, which would show the story of the formation of the famous gangster and his service to the Foreelli family.

As planned by the author, the modest effect will take place between 1968 and 1971, and the main inspiration for modification will be the cult film “Glorious Guys” by Martin Scorsese, which was constantly cited in the series Grand Theft Auto. Among the characters will be both familiar heroes, such as Sonny Chorelli, Truth and Don Leone, and new ones, including the fathers of Tommy Versetti and Tony Sipriani.

Modification is based on Grand Theft Auto: San Andreas: Liberty City and will include functions such as buying real estate and clothing.

Flavio states that the mod will come out "soon". Now he is in the search for assistants in the development – code and scripts. The only question is how Take-Two, known for blocking fan projects, will relate to this idea. It is also unclear how things will be with voice acting – the original voice actor Ray Lutta died on May 26, 2022. Will the fan of someone else find for voice acting whether he will cut phrases or uses neural networks – it is unclear. The last 2 options can be fraught with copyright problems.

It is worth noting that in Grand Theft Auto: Vice City there is an official prequel, whose action takes place 2 years before the events of the original – Grand Theft Auto: Vice City Stories. Nevertheless, he told the story of another character – a former military named Victor Vance.

The new Prince of Persia game called The Lost Crown will probably be presented soon

June 9th, On the official label Ubisoft Music, one of the two vocal singles from artists will be released 2Wei, Joznez, Kataem. The track is called The Lost Crown, And there is a probability that the name itself will have such a name. The track is very suitable for the trailer, so most likely the game will be presented at Ubisoft Forward June 12th. The second track will be released June 14th. Prevent of the track, you can listen to by clicking on "source".

And good. Let this rooster entertain the generation of the rooster, and the old, real prince, will remain unnecessary hands of the Pigor from the current UBASOFT.

You can’t say better, such a prince is not needed.

Another GG for Tiktok children?

Fans for three years have been waiting for the return of the promised prince from "Sand" trilogy, and here this appears. And for whom it is designed? How in general this rep?

What it seems to me, it will not be what they want Fa Nat.

Ahahahahahaha! This is just a new level! Ubisoft managed to get to the official show of the game, as was the case with all sorts of XDEFiant, GHOST Recon Frontline, Sands of Time remake and then on the list. Lord, they have problems for the past few years, they themselves drove themselves into such depths that they are almost nothing and are ready to sell to anyone (and tried to do it!). They nanonced a thousand assassins of all the colors of the rainbow and sizes (besides, Mirage will suddenly be "Return to the origins", yeah) and replaced projects in the last hope "Wipe up".

. and with all this particular "Light" The idea came to the mind to propose to develop and release the game on the beloved fans of the series, in which there were no new games for a long time. But not the continuation of the original tetralogy and not the continuation "fabulous" parts of the 2008th year, but.

This. C, I’m not afraid of this word, the petushin prince with the most real scallop, with this neon palette and, not unimportant, under "repentine". I’m already afraid to imagine a trailer. I guarantee that this will be the most cuddered announcement and, it is possible that it will be the last nail in the lid of their coffin. Because even if it is a mobile phone, then fans of the original prince, to whom I attribute myself and, they simply will not forgive and, deservedly, they will burn them alive.

Bloodlines 2 is created on Unreal Engine 5; Paradox is confident in the release window

On Pax West 2023, Paradox Interactive finally presented the long-awaited news about Vampire: The Masquarade-Bloodlines 2. After replacing Hardsuit Labs as a developer, the British studio The Chinese Room worked on the game. The launch is scheduled for the fall of 2024 on PC, PlayStation 5 and Xbox Series S | X.

Of course, the release of Bloodlines 2 was repeatedly delayed; Initially, it was supposed to take place at the end of 2020. However, in an interview with Digital Trends, Sean Grini (Vice President of the World of Darkness in Paradox) expressed confidence that the purpose of the game is scheduled for the fall of 2024, since the game has already overcome the stage of alpha development.

If we were not sure of the new window window, we would not have started a new marketing campaign. There is a reason why we did not communicate for some time and did not promote this game. We wanted The Chinese Room to have the opportunity to get this brainchild, grow it without interrupting the development, and get a pure alpha version. Now that we have passed alpha version, it’s time to talk to our fans.

As for the gap with Hardsuit Labs and work on Vampire: The Masquarade – Bloodlines 2, Grini said:

Hardsuit Labs is a great studio, and they did a great good job on this project. We just had a completely different vision of the final product, and we could not come to a single opinion. Therefore, the correct solution was to stop cooperation and find a studio that would share this vision. The work done on the game was very important to bring us to a certain point, so the topics, Seattle as a setting, as well as a significant part of the graphics and characters were postponed.

The latest statement contains especially important information when assessing the confidence of Paradox. The creation of a sobs of the highest class in just three years from scratch would be a difficult task for anyone, but, given the already done a large amount of work, the Chinese Room, of course, received a solid start.

The Chinese Room also decided to switch from Unreal Engine 4 to Unreal Engine 5, which means that Bloodlines 2 can use the advantages of built -in functions such as Lumen and Nanite. It is unclear whether the ray trace and support for NVIDIA DLSS will still be included, as it was originally planned.

The developers will publish information about each game clan until the end of 2023, and the disclosure of the gameplay is scheduled for January 2024.

Ducky produces the keyboard Fallout Vault-Tec Limited Edition ONE 3 RGB for lovers of post-apocalyptic RPG

Keyboard Ducky X Fallout Vault-Tec One 3 Limited Edition – This is a unique and visually attractive product developed for fans of the Fallout series. Its color scheme, an exciting combination of blue and yellow, makes it an attractive choice for a wider audience.

The keyboard developed together with Bethesda reports the exciting atmosphere of the Fallout universe. The Fallout design includes the Vault-Tec and Vault Boy logo on the gap, preserving the cult blue and yellow color palette.

Based on Ducky One III, this mechanical keyboard includes a digital keyboard and inherits the functions of its predecessor.

Five Cherry MX switches are available – brown, red, blue, Silent Red and Speed ​​Silver. Switches with the possibility of hot replacement allow users if necessary to switch to another type.

The keyboard is supplied with interchangeable caps for keys with Vault Boy icons and fractions from the Fallout series, which allows users to additionally configure their keyboard.

The delivery set includes a XXL mouse mat with a Vault-Tec design that complements the overall topic Fallout.

The keyboard uses ANSI-Sus layout oriented towards a wide user base.

Inside, it includes a rubber filling with an additional layer of EVA foam for effective keyboard damping.

Supports turning n keys and protection against halo, providing accuracy during intense game sessions. Each key has individual RGB backlight.

The keyboard is connected using a removable USB-C cable, which provides convenience and flexibility.

The keyboard price is 180 euros for options with MX Brown, MX Red or MX Blue switches.

Versions with MX Silent Red or MX Speed ​​Silver switches are available at a slightly higher price – 185 euros.

The Ducky X Fallout Vault-TEC keyboard, released by limited edition, is not only a gaming accessory, but also the subject of collecting and is perfectly timed to the Fallout series. Attention to details and joint design make it an attractive choice for both Fallout enthusiasts, and for ordinary users who are looking for a unique and high -performance mechanical keyboard.

“I thought that the game would never come out”: Bethesda was afraid that Starfield could be too ambitious project

After eight long years of development and many presentations, Starfield finally came out, and it seems that the head of Bethesda Game Studios Todd Howard wants to share his impressions. The day before, he not only sent congratulatory letters to all employees who gave his time to develop the game, but also turned to the press in which he admitted with what experiences the studio created this grandiose RPG.

In a letter, with a sense of deep respect, he spoke about the process of creating the game and his impressions of it, saying that he was once afraid to be too ambitious because Starfield will never be perfect.

We are very lucky that we were able to create a series of games so beloved by everyone as The Elder Scrolls and Fallout. But we still could not get rid of the idea of ​​creating galactic adventures that could only be implemented in the game, so we began to create the first new IP and the most ambitious in 25 years.

We finished work on the first Starfield concept art back in 2013, more than 10 years ago, ”Todd explained in a letter published on Twitter.

The development began at the end of 2015 with a small team after the release of Fallout 4. Development of a concept, design and creation of a new technology that we dreamed about . We took much more time than we expected. By 2020, when the world has already been turned upside down, our team has already earned at full capacity – 275 people. I had to work in a completely new way, adapting to numerous changes in our lives, including the death of the founder of the company and absorbing its Xbox unit.

For a long time we thought that this game may have never been destined to come true, perhaps we were really too ambitious, having bitten too much and not chewing. The development process is never straight, it is often winding and dangerous. I am incredibly proud that the team showed passion and devotion to the cause to create something really special.

Then Todd thanked the team of developers and localizers, as well as on behalf of all Bethesda employees, he thanked the reviewers for finding time to play Starfield and shared their ideas with the world: "We are touched and flattered". In the last paragraph, he wrote:

The creation of Starfield was one of the most difficult and exciting events in our career, we will never forget this process, and now that our mission has approached the final chapter, we are passing the baton to you, with which the real trip began, and we hope that Starfield That was worth it.

In the past, Todd Howard already talked about the uneven development process of Starfield. More recently, he said that the game became truly interesting only in the seventh year of development, which is quite late even by game standards. Discussing the Starfield gameplay, Todd said: "I thought we would learn about it before".

Phantom Liberty gamedector for Cyberpunk 2077 told a little more details about the upcoming addition

The hemder of the upcoming extension Phantom Liberty for Cyberpunk 2077 talked about when the plot of additions will take place as part of a general game. Instead of making Phantom Liberty a continuation of the events of the main plot, CD Projekt Red developed an addition so that it fit into the middle of the Cyberpunk 2077 campaign. Now, thanks to new clarifications, it became known exactly where Phantom Liberty Content will be available.

During a recent conversation with ComicBook, Phantom Liberty Gabriel Abatangeelo, the DLC Cyberpunk 2077 with DLC for The Witcher 3. In particular, Abatanjelo said that Phantom Liberty became accessible to players after passing a certain stage of the main plot of Cyberpunk 2077. However, for those who just want to test Phantom Liberty and nothing more, it was also explained that players will be able to launch fresh conservation and immediately go to DLC, and not start from scratch.

"So for those who are familiar with "Blood and wine" And "Stone hearts", This is very similar", – Abatanjelo explained. "It is located within the framework of the main game, but at a certain moment of the main plot, you will unlock it. And again, this is very similar to what we did in The Witcher 3, where the players who come to the game or returning to it can go through new content. In particular, this happens during a meeting with the vuduists and mother Brigitte. Soon after, the plot of Phantom Liberty will open".

Considering that Cyberpunk 2077 came out almost three years ago, it is nice to see that CD Projekt Red will not require players to start all over again to play Phantom Liberty. Given the popularity of add -ons among The Witcher 3 players, it is not surprising that the studio will act similarly and with the extension of Cyberpunk 2077. We hope that Phantom Liberty will reach the same level of quality as The Witcher 3.

Cyberpunk 2077: Phantom Liberty will be released at the end of this year on September 26 and will appear on the PlayStation 5, Xbox Series X and PC. Simultaneously with the release of this extension, CD Projekt Red will release a large -scale free update for Cyberpunk 2077, which will change a series of mechanics and basic game systems.

Additional Starfield updates include expanded customs of ships and complexity levels

Starfield is the last game Bethesda, which received great support. The company wants to constantly offer players new opportunities so that those who wish can travel through all planets with even greater pleasure.

In a special topic on Reddit, the studio thanked the fans for spending free time studying Starfield. At the same time, the developers confirmed their plans – the role -playing game will systematically receive new functions.

A large update will debut in February, and then “approximately every six weeks” the company will offer new updates that are expected to have a positive effect on Starfield players.

The creators have confirmed specific plans to “improve the quality of life” – Starfield will receive the following opportunities and new items:

  • Cities maps,
  • New ways of travel,
  • New ways to set up your ships,
  • New parameters of the gameplay for further complexity configuration.
  • Official support for mods with Creations,
  • The first plot addition of Shattered Space.

This is really interesting news because Bethesda confirmed that next year Starfield will receive its first plot expansion. Earlier the company announced that it was working on the Shattered Space, but we did not know when it would debut.

The developers also confirmed that they intend to produce smaller patches, thanks to which the team will eliminate errors.

The post was written like that, as if this is a game of the year and everyone is happy that there is such a game, and the expanses are trying to make it even better. Hand face.

Well, in fact, it is quite well found in America, for example, this is mostly offended by our lives sits on the forums and all reproach

I personally know several people who themselves did not even see the game on YouTube, but simply carry the same theses from the haters, completely refusing to at least try to play at least a pirate themselves.

Something this topic with t.n. "Influensers" And other bloggers went somehow too far – more and more people turn off the brain and let them in their heads "leaders of opinions". Although, maybe the whole point is that such comrades were also before, but they were silent, and now they all need to speak out.

And in your opinion the news should look like this?

A piece of code came out, the heads are stupid performing their work in Potamucheoto stupid and the game of the ionic stupid in general, and in general they are all suitable and I am all here in the cloak of a beautiful cloak.

Normal "Civilized" People observe a human attitude, regardless of anything.(I remind you of the Nurember Tribunal where the Nazis were tried, they did not put everyone and PIU, but they judged observing the whole human attitude, or your conversation workers are worse than the Nazis to treat them not humanly?

PS.And everyone who speaks like a troll, even if he expects that another troll will come to his phrase without any constructive criticism

Hello. I played in a pirate (through force) and I will say that the game is overvalued and it must be completed, both in terms of interface and mechanics, and in terms of the saturation of the planets

Even the models began to refuse it, and they rely on them that they would bring the game to mind.

And after 10 years the game "Open"))

I will quote: "You don’t understand, it’s different. And your iron is still weak"

I do not understand you!

I wish No Man`s Sky have added customization of ships

To be a chic game of know -Sky, you need fractions with bases on planets, as well as with fleets and planets by fortresses, here is a simple formula for success and so the game seems empty and boring

And they will add space?

There is a ship that can be customized and upgraded, but it is not necessary to refuel it, they were killed on this and a bunch of perks (they forgot to do normal percrons) but the ship cannot elementarily take off from the planet (all this is done through loads and moronic The videos that are set after two hours) on it cannot be flying on the planet, the container in the ship is less than the inventory at the GG at the start is the clinic generally, made huge distances between locations and points of interest, but at the same time they did not add at least some kind of vehicle, again after A few hours of running around empty, dull planets, you just start to hate this game, jambs can be listed endless.

No Men Sky in not only all this is normally implemented, t.e. You can take off from the planet, fly through the planet, fly into space, etc.D. But you can still call your ship or an all -terrain vehicle (all -terrain vehicles there are also several different types) to any point on the planet, and you can call not only the ship and all that you have bought (there is an important nuance, the ship should be refueled, if there is little fuel, then there is little fuel You can’t call it since a lot of fuel is spent on take -off and landing, there is a technology that allows you to do it automatically if there are resources), moreover, you can build a teleport and teleport to any of your base or space station, oh, there are also The cargo ship can be moved by all the rubbish using a certain technology, and you can sell all the rubbish again without flying off the planet by loading into a special missile and sending it to the space station.

"will have a positive effect on Starfield players." (c)

I mean, someone else plays in it?

The calculation is that then they will be introduced "Official support for mods with Creations"

Waiting for paid mods

Certainly. I play, for example. Of course I started late, but in general, I am quite satisfied. There are, of course, in places, a feeling of hack, but most will not notice. Will not notice because they did not play at all, and have no concepts of what we are talking about.

Only tons of diverse food and all rubbish are drawn in the game, which, in principle, are unnecessary and no sense.

Yes, even MMO "Scrolls" better!

The breeds clung to this engine so much, which, after Mordorovind, had to forget that not to tear to this day (and this is 20. 20 years. ). And the screwed physics as it was dead mechanics since the time of Oblivion, where at least they tried to weave it somehow in the gameplay, and remained.

It’s hard to call this game a template. There it is necessary not to add customization, but to redo a bunch of content related to missions, planets and gameplayes.

And the levels of stuffiness? Well, there is a minimum, you immediately disantle the advanposts, or a maximum-nado for half an hour before him to run.

They continue to make up the corpse.) One hope for moders. But if the interest in the game will continue to fall, decent mods will not make it under it.

The company wants to constantly offer players new opportunities so that those who wish can travel through all planets with even greater pleasure.

Pleasure will be, if there are new interesting quests. And so let them travel. As for the modification, they still could not create normal tools for Skyrim, what to talk about the game ten times more difficult to design and performance.

Starfield has good quests, and they made one of the best, if it were not so, then there wouldn’t be so large number of mods on Skyrim, so you just have to write on Skyrim, just to write what it is Your Starfield and Bethesda are bad, without any constructive and to seem smarter than you are.

What? You at least once tried to start a okay whale? I’m silent about making modifications normally. Only the nerds broken on the head (in a good way) are able to figure out this. Plus, far from all tools from the gazebo itself. Not a few decisions from the models themselves.

You generally worked with these tools with these tools to say anything? Name at least one working assembly on Skyrim. Then you will spread about a bunch of mods.

Because of this, you are just in a stupid one, just to write what your Starfield and Bethesda are bad, without any construct and to seem smarter than you are.

Actually, this is the Starfield along and across, including all the moons, planets and even asteroids, what is confirmed in the form of a sib on this site. But where did you get the info from at all. About mods about tools. Maybe I really found something somewhere, so do not keep with the people in yourself. I mean the link. Not empty words. And if you are just a balabolka without evidence, then there is nothing to get to get. Not the first, nor you are the last.

Former Bioware developer says Anthem 2 would be “magnificent”

The former BioWare developer spoke about the development of a third-person Anthem from Electronic Art, as well as that his continuation could become something potentially great. For a studio, known for large-scale RPG-franchises as Dragon Age and Mass Effect, many were surprised when EA and BioWare introduced more Anthem player-player. Having taken control of four different costumes in the style of an iron man called Javelin, the players fell into the common world, which could be held alone or in the group.

Anthem, published in early 2019, did not live up to the expectations of fans, despite the fact that they liked the mechanics of the battle and the flight. The game mainly received mixed reviews because of technical problems, such as long downloading screens, and problems with gameplay – uninteresting loot, as well as repeating grind. However, BioWare continued to improve the main gameplay and add content after starting. Unfortunately, the game lasted only a year, BioWare intended to re -invent the main gameplay, but in the end she decided to completely stop working.

Although the final fate of Anthem probably disappointed many fans and those who worked on it, one former BioWare employee named Jan Saterdalen managed to find positive aspects in the project. Responding to the topic designed to emphasize the positive aspects of the game he worked on, Saterdalen said that thanks to the lessons received, the future of potential continuation would be bright, and even goes so far that it says that it would be magnificent.

This simple recognition seems to have attracted the attention of the community, since Saterdalen began to respond to numerous comments on interested fans. One of the fans, in particular, was surprised to hear that Anthem was made in just 15 months, for which Saterdalen admitted that the team really laid out in full, many worked 90 hours a week. Asking the question of what could be, given the strong foundation, some even wondered what IP would be if Respawn could take control of it.

Saterdalen even suggested that Bioware could get down to business again, since the Anthem 2 project.0, it seems, moved in the right direction before it was canceled. Going to a small team based on Bioware Austin, the developers tried to remake the main mechanics and periodically informed fans about how the process is going on. Although various changes sounded promising, the emergence of a global pandemic of Covid, as well as the resumption of work on the Mass Effect 4 and Dragon Age: Dreadwolf ultimately forced EA to abandon the Revolutionary.

Mortal Kombat 1 will receive longer support after launch than Mortal Kombat 11

Mortal Kombat Director Ed Boon said that Netherrealm Studios plans to support Mortal Kombat 1 with new content and updates for a longer period of time compared to Mortal Kombat 11. After the launch in 2019, Netherrealm continued to release new characters and a large expansion (named aftermath) for MK11, before the development ultimately completed the development in 2021. Since MK1 is already on the horizon, Bun said that Netherrealm employees are already planning to support the game in 2025 or later.

During a conversation at Comic-Con in San Diego, Bun was asked how long fans could expect updates to Mortal Kombat 1 after it appears on store shelves in September. Bun said that at least Netherrealm expects two -year support after the release, as was the case with Mortal Kombat 11. However, in all likelihood, MK1 should receive new content for an even longer period of time, although no specific schedules have yet been established.

“I think this is the minimum that we will do,” Bun said about the idea of ​​continuing to work on Mortal Kombat 1 for two years. “I think that we will support this game, at least as much as Mortal Kombat 11. I suspect that even longer, but the most interesting thing about the release of additional characters after we launched the game is to see their relationship ”.

Speaking more about these additional characters, Netherrealm recently confirmed the full composition of its DLC Kombat Pack in Mortal Kombat 1. In total, six fighters will be represented in this addition, including Takededa, Ermak, Kuan Chi, Omni-Men, Peacemaker and Homelander. Netherrealm has not yet provided a certain release window when this is DLC.

As for the main game, Mortal Kombat 1 should be released in less than two months, September 19, 2023. The game will be released on PlayStation 5, Xbox Series X/S, Nintendo Switch and PC, and it can also be played during closed beta testing at an indefinite time in August.

The player passed Fallout: New Vegas on hardcore with 0 murders

Player S passed Fallout: New Vega in hardcore mode without killing a single NPC. When the developer Obsidian Entertainment created Fallout: New Vegas, one of the main principles of its design was to ensure that players can complete the main quest line without killing anyone if they wish that they wish.

Hardcore mode Fallout: New Vegas is not a setting of complexity, but a completely separate regime in which the enemies are not more complicated. He makes several significant changes to the work of some game mechanic as players explore the vast city of New Vegas. For example, steampaks and anti -radidin no longer act instantly, but over time. In addition, the player should drink water, eat food and get enough sleep. Sleep also does not help the player restore health.

The player under the nickname Themillionthone created a character named Michael, a doctor who is so strictly adhered to the oath of Hippocrates, especially the oath to refrain from intentional harm, which refuses to kill any characters in the game, including robots. Themillionthone gave the character three rules of life: Michael cannot kill, her companions cannot kill, and she cannot make the enemy die. After 125 tasks of Michael and Themillionthone did this.

One of the techniques with which ThemillionThone managed to achieve impressive results was to obtain a perk "Robotics expert", which allowed to disable all the mechanisms. The idea is that the turned off the robot killer is not considered dead. It can still be turned on as part of the logic of the intra -game universe New Vegas. Themillionthone leads as evidence of Dr. Mobius’s character. At his disposal, an entire army of scorpions, including giant robot-scorpion, which can be turned off, but after a few moments turn on again.

ThemillionThone claims that the completion "Run without murders" It can go smoothly if the player sides the right fractions, and also make the right choice within the framework of the quests of fractions. ThemillionThone also noted that in DLC for Fallout: New Vegas will be more difficult to adhere to the principle "Do not kill". Although this is still possible, there are several points, especially in DLC Linesome Road, where the player will have to show ingenuity. Fortunately, the developers from Obsidian made a game in which the player’s creative approach is encouraged and rewarded.