Final Fantasy 16 performance will be aimed at 60 frames per second both in battle and during research

The Final Fantasy 16 performance mode will aim at 60 frames per second both in battle and during research, but the frequency of personnel in the field will not be as stable as during the battle, which was confirmed by the director of the game in a new interview.

In an interview with GNN during a recent press tour, as the user of Reddit Kanon14 reports and translates, the director of Hiroshi Takai commented on performance fluctuations observed on the frames taken in the game performance mode, saying that in this display mode there will always be a target frequency of 60 frames in A second, but depending on specific circumstances, it may not hold the target frequency of personnel during research. On the other hand, the team spent a lot of time setting up the battle, which allowed them to better optimize the visual component during battles with enemies and, thus, maintain a more stable frame rate, adding that they can additionally configure such visual elements as lighting and shadows since the player’s attention during tense combat clashes will not be concentrated on the graph.

Despite the fact that the Final Fantasy 16 performance mode may not always maintain a stable frame rate of 60 frames per second during the study, this does not mean that after starting the game the situation will not be improved because Hiroshi said that they can solve this problem in future patches.

During the same interview, the director of Final Fantasy 16 also commented on the side tasks of the game, saying that they will have a different duration and may include several stages telling a continuous history. Although rewards will be given for the implementation of each side task, the main reason why players must fulfill them is a desire to learn more about the world. As an example, Takai was cited by a side quest that opens the possibility of skiing on chocobo as a reward, and also provides information about why you can ride a chocobo in a file.

According to the leak, Grand Theft Auto 6 will be much more affordable for visiting buildings

A new leakage associated with a large Rockstar Games project, perhaps, confirmed one of the gameplay improvements that fans of Grand Theft Auto were waiting for. According to the latest information about GTA 6, in the next part of the Rockstar series, the long -awaited feature awaits.

One of the main features of GTA VI will be the number of available buildings. This will be directly related to thefts and robberies, one of the main elements of the main game process of the game. At the moment, from leaks, it became known that in addition to the buildings of bars, clubs, restaurants and stripper clubs for GTA, players will be able to go into new rooms, such as pawnshops, supermarkets, apartments and laundries.

It is interesting that pawnshops seem to be related to another gameplay that returned from GTA V – robberies. Only this time will they become more advanced.

This is directly related to thefts and robberies – one of the main elements of the game gameplay. It is interesting that both main characters, Jason and Lucia, have "Bags for the loot", where you can add money, gold and other items. In addition, it will be possible to rob vehicles.

Of course, most likely, there are even more gameplayed mechanics that did not get into leaks, so this is only the tip of the iceberg regarding the capabilities of GTA 6.

There are no official statements yet, but if all of the above will be confirmed by the developer company itself, then GTA 6 will be more visited in GTA 6 than in any other part of the series today. The last leak, which appeared on the network a year after sensational leaks, contains about sixty pages of a document that reports a multiplayer, engine, vehicles, weapons and much more. After the appearance of a dubious hearing that GTA 6 will cost $ 150 when starting, leakage about the next chapter of the grand franchise Rockstar Games do not stop.

As for the fans can get acquainted with the game, while Rockstar has not even officially announced GTA VI, but the comments of the CEO of Take-Two suggested that the game may be released already in 2024.

The ACE Attorney series switched to 3D graphs after the success of the crossover with the Professor Layton series

The developers of the ACE Attorney series decided to translate the graphics of the visual novel on 3D after the success of the Professor Layton crossover.

In the last issue of Play Magazine (Issue 36) Kenichi Hasimoto, producer of the upcoming Apollo Justice: Ace Attorney Trilogy, talked about how the series moved to 3D after several years of stay in the widely known 2D schedule. Despite the message on the blog of 2007 that the team that created the game experimented with 3D graphics almost 20 years ago, the producer remembers the story differently.

Talking about the original Apollo Justice: Ace Attorney, Hasimoto recalls:

We did not plan to switch to 3D in Apollo Justice, and so it was before the exit of the Professor Layton vs crossover. Phoenix Wright: Ace Attorney in 2012. "During the development of the fifth game, Dual Destinies, we saw how successful the 3D image in Professor Layton vs Ace Attorney was. In combination with the capabilities of the ten-year-old Nintendo 3DS, we felt that we could not ignore the 3D capacities. Therefore, we tried the visual style of 3D models that looked like 2D art, and it turned out even better than we expected.

If you are a little not aware of ACE Attorney/Professor Layton, then the first ACE Attorney game with 3D visualization will appear only in 2013 at Phoenix Wright: Ace Attorney – Dual Destinies.

As for Layton, as in ACE Attorney, 3D graphics appeared after the release of the crossover. After that, the developer of Professor Layton, Level-5, I decided to use the 3D animation in all games for Nintendo 3DS. Now, seven years after the release of the last edition of the series, we will find a completely new 3D adventure of Laiton and Luke called Professor Layton and the New World of Steam for Nintendo Switch, whose release is scheduled for 2025.

New Apollo Justice: Ace Attorney Trilogy will be released on January 25, 2024 and will be available on Nintendo Switch, PS4, Xbox One and PC.

Ready or not will soon get out of early access. The authors showed changes in the AI ​​of the special forces detachment

Hardcore tactical shooter Ready or Not by Void Interactive will finally come out of early access tonight.

Initially, the game was announced six years ago, although it was in development even earlier (since June 2016). Pre -orders began in March 2019 with the calculation for launch in the fourth quarter of 2020, but a delay occurred. As a result, Ready or Not appeared in the early access of Steam in December 2021, almost two years ago. The game immediately got into the news, becoming a sales leader in the Valve digital store, as well as because of the planned level with shooting at school.

Another dispute flared up in June 2022, when Ready or NOT was briefly removed from Steam due to copyright violations caused by materials added to the Night Club card. However, after removing these materials, the game quickly returned to Steam.

Despite all these situations, the game remained extremely popular among fans. It is still approved by 91 % of users, and sales based on Steam data are from 2.82 to 4.04 million copies.

Update 1.0, of course, is a big event for VOID Interactive. Fans can expect the following additions:

  • Commander mode: a full -fledged, captivating single -user regime, offering to look at the real life of special forces officers with high rates. Players take on the role of the commander of the special forces commander of the police department of Los Suenos, who will have to defuse the situation in various risky situations, including the situation with hostages, the threat of explosion, barricaded suspects and much more.
  • The number of missions has been significantly expanded.
  • Full processing of previous missions.
  • Additional content, customization and improvement of the quality of life.

AI special forces also received various improvements, which are described in detail in the Ready or not video. Now the NPC has twelve different votes of special forces – more than 18 thousand voiced replicas. They will become more intellectual when positioning on the battlefield, and players will be able to use completely new individual teams for teammates (clean the room without reinforcement, change positions with a teammate), as well as teams for the use of non -lethal gadgets, such as pepper cylinder or a basin.

So far, Ready or not remains exclusive for PC. VOID Interactive said she was interested in a potential console release, and even expressed joy about the tactile recoil, which is provided by DualSense controllers for PS5. However, nothing has happened yet.

The famous insider revealed the release date and the composition of the Shadows of Change for Total War Warhammer 3

The famous Billbil-Kun insider revealed information about DLC Shadows of Change for Total War Warhammer 3. According to him, DLC will be released on August 31, 2023, and preliminary orders will start from August 8, 2023.

On May 9, the Total War team published a press release in its social networks. It describes the updates and DLC roadmap (additional content) for Total War Warhammer III for the next 12 months.

This roadmap shows that the first paid DLC will be called Shadows of Change. Although it should be released in the summer of 2023, the official release date has not yet been announced. DLC Shadows of Change will add 3 legendary lords for RAS Tinch, Katai and Kislev, one for each race, as well as a legendary hero. Combat units for the aforementioned races will also be added.

On July 29, Creative Assembly revealed the identity of one of the three legendary lords that will accompany the release of DLC. They became Yuan Bo, the legendary lord of Katya.

The insider called the other two

Legendary lords:

  • Changing (The Changeling) will become the legendary Lord of Tinch. Capable of taking the appearance of any legendary character, from the most noble to the most terrible, no one, with the exception, possibly, possibly Ceentha himself, knows the true appearance of a changing!
  • The mother of Ostankia or Baba Yaga is the legendary lord of the Kislev race. Powerful sorceress with a special component of close combat, mother Ostanykia uses his boiler both on the battlefield and outside it, capable of bringing down the rainfall of spirits from a distance or spider parans in close combat as a hybrid artillery cart.

Other DLC contents:

  • 12 additional combat units
  • 9 new glorified regiments

During the preliminary order, from 8 to 31 August 2023., 10% of the starting price will have a discount.

“We are in great duty to them”: the host of the screenwriter Baldur’s Gate 3 hopes that the BioWare of the 90s would be proud of them

Larian Studios from the very beginning knew that he was doing something that is part of a much longer series, beloved by many long-standing gamers on PC. The host of Baldur’s Gate 3 Adam Smith told today during PC Gamer Chat Log that Larian has never lost sight of the previous parts of the series.

“It is easy to forget about this, because the game has already come out, but when we first started working on [Baldur’s Gate 3], it was the“ shoulders of giants ”. [Baldur’s Gate] was such a big shadow, ”Smith says. “We thought:“ Will we look good in this shadow? There was anxiety about this “.

Smith repeats the opinion that he often heard from the audience during early access to Baldur’s Gate 3: “This is Divinity: Original Sin 3, not Baldur’s Gate 3“. D: OS2, although one of the best role -playing games of recent years had a well -deserved reputation a little bright, stupid, and everything is constantly in fire, and Baldur’s Gate 3 really carries part of this atmosphere of Larian.

Smith said that his first love for role -playing games was Ultima 7, then Baldur’s Gate, and then BG2, which replaced the rest.

“We said:“ No, we love Baldur’s Gate. We want to make Baldur’s Gate 3 “. And for this there was a reason, because many of us grew up at these games “.

Smith mentions Jaheir, a member of the Druid group in the original Baldur’s Gate Games, as the most important character for him personally. He always wanted her to get into Baldur’s Gate 3 not only for the sake of transferring the torch to new heroes, but also to reflect on his past experience with losses, grief and what it means to return after more than 100 years.

“This means a lot when I see that someone who is at least remotely connected with original games is satisfied because we are in great duty to them, and we hope that they are proud of us,” says Smith. “If after 20 years someone takes our characters and does something with them, it will be amazing. It’s really wonderful that they live so long “.

DIABLO 4 developers published an official review of the Brotherhood Zira dungeon

Starting from December 5, you can go through an incredibly cruel test from Zir himself. This high -level dungeon is intended for wanderers who have already completed the seasonal campaign. You will have only 10 minutes to destroy the horrors hiding in it and defeat the faithful Zira blood hunters. After the victory at each level, you will wait for an even more severe test.

Prepare for the massacre

Silence of blades, repeat the most reliable spells and gather your strength properly before you go to the “Milia Zira”. This test at the 4th level of the world is intended for the most tempered in the battles of the heroes of the sanctuary.

Before dealing with enemies in Boyne Zira, players must go through all the chapters of the seasonal campaign. After that, you will open a recipe that allows you to create a bloodstone seal. Make this seal with an occultist so that a nutryna stream appears in the sneakers, which opens access to the massacre.

“Milia Zira” will be the most difficult test that you will encounter in the “blood season”. In this high -level dungeon, the scraps of the tormented bodies will fall on you, and you will have to fight as quickly as possible to overcome the legions of Zira in time. You will have only 10 minutes to kill enough enemies to call the last bloody hunters, having defeated which you will leave the dungeon from head to toe in blood, but with victory.

After the passage of each level of “Brillny Zira” you will receive a recipe for the manufacture of a blood -coat of the next level. Having passed the first level of “Brillny Zira”, you will open a unique symbol: “Bloody Tears”.

Symbol “Bloody Tears”

The stronger your thirst, the more you will understand. The symbol of “bloody tears” will be indispensable for defeating various villains living in the massacre.

For such a powerful symbol will have to pay a large price. Compared to conventional symbols of improving the symbol of “bloody tears” requires much more experience to improve. Fortunately, having gone through the “massacre of Zira” to the end you can get a huge amount of experience to improve the symbols of improvement.

Go down even deeper

The first level of “Brillny Zira” is similar in complexity to a nightmare dungeon of the 100th level. Next, you will need outstanding endurance and ingenuity to move on, leaving the inside of the vampires in your way. With each new level and every passage of the dungeon, monsters are becoming more and more.

Handwritten seal and “Milina Zira” have 25 levels, each of which is much more complicated than the previous. Get ready, wanderers – you will find many new impressions.

WildCard Studio announced the postponement of the release date of Ark: Survival Asceend

The fans were right – WildCard announced the postponement. The remasted version of the game will no longer appear in August, as indicated earlier, but will be available on PS5, Xbox Series X | S and PC in October 2023.

At the same time, turning off the server of the original Ark: Survival Evolved was also postponed to the same period, since Ascentend will supplant the old version.

In the STUDIO WildCard community, she explained that the transfer of deadlines was necessary, since work with Unreal Engine 5.2 seemed to her "complex".

"Every day we open new ways to bring the technology to a new level; In combination with the work necessary to support a completely cross -platform, modified game ecosystem on consoles and PCs, it becomes clear that we will need a little more time", – reported in the studio.

It was also confirmed that The Island will be the only card available at the start of Askeded, and the Scorched Earth card will be released only in December. Some of them, such as Ragnarok and Abberation, are scheduled for release in the first quarter of 2024, and the rest have no exit date yet.

Since there will be less content in the debut than promised, Studio WildCard decided to reduce the price of the Ark Survival version: Askeded for early access to $ 44.99, and when the game is launched, which will reduce the price to $ 39.99.99.

According to previously published details, ARK: Survival Askeded will receive comprehensive graphic improvements thanks to the Unreal Engine 5 and Nanite, Lumen and RTXDI technologies. Among other changes – dynamic fluid management and interactive foliage, as well as new content, changes in gameplay and balancing.

The game will support cross -platform multiplayer and anti. Moreover, mods will also be cross -platform due to cooperation with Overwolf, which will make mods for the PC accessible and on consoles.

As already mentioned at the beginning, after launching Ark: Survival Askeded Survival Evolution Servers for PC, Xbox and PlayStation will be closed, while the servers for Nintendo Switch will remain active. Players’ conservation will be transferred to a new game. In Ark: Survival Evolved can still be played, but only in a solitary game and on unofficial servers.

The classic adventure series Broken Sword will return with the sixth game Parzival’s Stone and remaster

Classical adventure series Broken Sword after a ten -year break is preparing to return: the British Studio Revolution Software has announced work on the sixth game Broken Sword – Parzival’s Stone, as well as the full 4K -orester of the original game of The Shadow of the Tamples.

Both games are in development for consoles, mobile devices and Windows PC. Broken Sword – Shadow of the Templars: Reforged will be released in early 2024, and Parzival’s Stone – even earlier.

Parzival’s Stone will be again presented with a 3D schedule after returning to the original 2D schedule in the fifth game The Serpent’s Curse, released in 2013. However, the creator of the series Charles Cecil called the new graphic style "Super 2D", Since he is trying to recreate the appearance of original games by imposing on the 3D geometry of textures drawn by hand. The game interface will be classic for adventure games like "Indicate and click".

George and Niko will go in search of the mythical Holy Grail in Parzival’s Stone – "but not like how could you expect", The press release says. They will go to Montsegur in the south of France, the former stronghold of the Christian Cathars sect, and will resist technological entrepreneurs, government agencies and energy corporations in history, which also includes Nazi treasure hunters (but, of course, with quantum physics).

In the new version of the first game, in which George witnesses a bomb explosion in the Paris cafe and is a secret related to the knights -cloths, visual effects drawn in the style of animation films are noticeably updated – with the resolution of 640×400 pixels before the resolution of 4K redrawn resources. This grandiose task was solved with the help of the work of artists and AI, the head of Revolution Charles Cecil told Polygon that a tiny studio "I just could not afford" Sound the game will also be redone without using AI, insignificant changes to the plot and characters of the characters will be made so that they meet modern requirements, and gameplay improvements are transferred from the now available version of Director’s Cut.

According to Cecil, if the reprint of Shadow of the Templars will be successful, it will be followed by the remaster of the second game Broken Sword, The Smoking Mirror, made using the same technologies.

Vampire’s lair on new Vampire atmospheric screenshots: The Masquarade – Bloodlines 2

Vampire: The Masquarade – Bloodlines 2 is one of the most anticipated games, the continuation of the cult role -playing game Vampire: The Masquarade – Bloodlines released in 2004. She will transfer players to the world of vampires, where they will explore the dark aspects of Seattle and participate in the intrigues of the vampire society.

Paradox Interactive and The Chinese Room released the third diary of developers for Vampire: The Masquarade – Bloodlines 2. In this last record, Ben Matthews, assistant to the art director of Bloodlines 2, talks about the prospects for the development of art and the neo-neoar aesthetics of Bloodlines 2.

According to developers, the game will be full of atmosphere and style inspired by films such as "John Wick" And "Running along the blade" – Players will see the dark side of Seattle. The screenshots are presented by a vampire lair, and according to the developers, such locations will be found at the key characters of the game.

You can read the full text of the diary here. Vampire The Masquarade Bloodlines 2 will be released in the fall of 2024.

It feels like this is not just a vampire den, it is "lair" some kind of nose?! We will seem to play for the elder, and the vampires in the world of darkness, if it is some kind of ventra or a torador, live like human millionaires, and somewhere even cooler, and we have a halup here?! I understand noir and all that, but noir is not about dirt and srach, this is about the atmosphere! Looking at these screenshots, for some reason I remembered Andrei’s house on Hollywood hills 609 King’s Way, from the first VTMB, but there it was explained by the nature of Tsimisha!

The main thing is that there is an atmosphere and style of the first part

Where? In the very first part? Here, I’m afraid, there will not even be close.

More like a trash.

There was a simple good apartment and chiz in Bladens.

The initial homeless person in Santa Monica is quite like, but yes – the hut in Dauntown was much better.

And also, playing for the Tremere, you could get a better apartment in the city center.

Hizer in Gothic style ♥

And for most of the rest of the lacraa clans, such a normal hut gave out. Nosferath seemed to have a curious den too.

In the screenshots above the bummer worse Santa Monica. There, for example, there was no mud in the kitchen.

This is on the screenshots a GG apartment? Something is some kind of no.
Not seriously, this is the lap of a vampire who is not a non-chief to do and at the same time too lazy to do something.
There you have a guitar, a bunch of books, and a telescope, a bunch of some cards.. At the same time, the floors are clean, but the kitchen that is right side by all kinds of garbage, it was laziness and in the toilet too. there would be the whole hut in the mud, if there were so many dust in the corner.
And the candles standing on the papers are the top.

Generally nothing, I can start almost any game with a Victorian design and get something better than it.
I have been trying to show screenshots, but it looks illogical and uninteresting, and in general it does not make any sense except that the owner of this room is a vampire and is working on something.

Negrumbamps, suckers of non -traditional orientation and other miracles of tolerance are waiting for us😉

They do not do this there, so that their orientation is their own, special.

I agree about the lor🤦 Alexander recently played in their brainchild released in 2022, it would be better not to play

This is the lap of the vampire of the idle, if he puts candles on a bunch of books and even without candlesticks. What kind of moron is these arts draw?

Ehh I hope something good will turn out in the end. I love the first masquerade.

what a fucking mess?!))

It seems beautiful, but it seems to be about nothing.

More like the lair of the mummy of rotting and not a vampire.

The map on one screening is not so big

Some people in the comments are somehow biased. As far as I remember, we will play for the recently awakened vampire, so it is logical that for the first time he will settled in the first bums. I hope that then, in the course of the game, the new apartments will be issued depending on the chosen clan.

And what, a cozy lair :))

And still causes associations with the film Max Payne, and he is also that drug addiction.

Copyright © 2001-2024All rights are protected by the legislation of the English Federation. Using the site materials is possible only with a direct reference to the source.