Team Ninja revealed new details about Rise of the Ronin
Not so long ago, Team Ninja and PlayStation presented the game Rise of the Ronin. This is a Japanese adventure, the launch of which is scheduled for March 2024, will send players to Jokogamu, Kyoto and other areas of Japan from the time of Bakumatsu.
After the last show on The Game Awards Team Ninja, she revealed more details about this game in the preview, including paying special attention to the complex combat scheme and gameplay.
According to Gameinformer, the study of attack schemes is the basis for winning Rise of the Ronin.
Although the team did not directly call the Souls-Like game, it is obvious that different parts of this genre will be woven into the gameplay. In this regard, in this world, players are waiting for a serious test. As for gameplay, we are waiting for various types of weapons, such as katans, spears and pistols. Also in the game will be a mechanics of parrying and the possibility of applying additional damage to the katana.
Rise of the Ronin, as in other games of this genre, provides for karma – a currency that is lost after death. However, Team Ninja also tried to find a balance between the complexity and availability of the game.
Therefore, despite the fact that it can be inclined towards complexity, fans should expect more pleasant impressions than from Wo Long: Fallen Dynasty or Nioh. The team included several types of XP in the game, which slightly reduces the threat of loss of only after death.
Despite the elements similar to Souls, Rise of the Ronin is more mundane R reality. In terms of narrative, this will be a more realistic story with the historical bias and the presence of famous real characters, such as Sakamoto Ryom and Yoshida Sein. The year of action is 1863, that is, about ten years after the violent opening by the Americans of the borders of Japan.
The plot occupies an important place in the general impression of this exclusive for the PS5 console, and the gamedector Fumihiko Yasuda boasts a decision -making system resembling dialogue trees from role -playing games.
He claims that conversations offer many answer options and play an important role in determining the ending of the game. Having completed some side tasks, we will also be able to direct the game towards one of several endings, which for the first time for Team Ninja games. Historical personalities and their connections with players are also important for the general narrative.
This part of the game will receive its own side tasks, called Bond Missions. Yasuda explained:
You have many characters that you meet throughout the plot, and with whom you can develop connections. And many side tasks are also related to these historical personalities. And this is a system of formation of connections with lands and various locations. So, helping people in certain lands, you can strengthen your ties with them. A lot of motivation for the study of the world is focused around these ties with characters and locations
This approach is similar to a reputation system for certain locations. Perhaps players will be able to become revered or hated, based on their decisions.
Rise of the Ronin will be released on PS5 on March 22. The game will be the first for many years by the large-scale retreat of Team Ninja from purely gameplay Souls-Like games, and the first frames and previews are presented with a lot of hopes.